Tips & Tricks
Driving trailer Adhesion
Driving trailer.
Many designers guess what power and force is needed for a driving trailer. You don't need to guess, it can be calculated.
In our example we have a pushing loco with specifications:
Engine ( AR-DB101030 )
locomotive
Wagon ( AR-DB101030 )
Type ( Electric )
MaxPower ( 6400kW )
MaxForce ( 300kN )
MaxContinuousForce ( 300kN )
MaxVelocity ( 130mph#220kmh )
MaxCurrent ( 2000A )
WheelRadius ( 0.625m )
Sanding ( 1e9mph )
NumWheels ( 1.8 )
Divide power and force by 1951 and the driving trailer forces
the loco to do what it has to do. NumWheels is always 1 in a driving trailer.
MaxCurrent remains the same, it is only used for the meter in
the cab and has no other effect.
A driving trailer
does have pneumatic brakes so give it normal brakeforce.
Engine ( TA1034dt ) driving
trailer
Wagon ( TA1034dt )
Type ( Electric )
MaxPower ( 3.28kW )
MaxForce ( 154N#0.15375kN )
MaxContinuousForce ( 154N )
MaxVelocity ( 130mph#220kmh )
MaxCurrent ( 2000A )
WheelRadius ( 0.625m )
Sanding ( 1e9mph )
NumWheels ( 1 )
Since a driving trailer doesn't have a motor it
cannot use dynamic brakes, however it can activate the dynamic brakes in the
loco (if present).
Add dynamic brakes to the driving trailer and divide
DynamicBrakesMaximumForce
by 1951.
(150kN/1951=77N)
Adhesion
Adhesion is very important for acceleration and
braking. The line: Adheasion
( 0.2 0.4 2 0 ) must be present in .eng and .wag files.
It is often said that Adhesion in .wag files is not important.
It is not important for acceleration indeed, it is important for brake
effects.
Adhesion
for Steamers is different. Adheasion ( 0.15 0.3 2 0 )
is normal for a steamer.
The other important line for adhesion is
NumWheels in the engine part of the .eng file (second
time in the .eng file).
NumWheels has nothing to do with number of wheels or axels. It is a variable used
to define adhesion.
Calculating NumWheels
NumWheels =6.24*weight (imp. tons)/MaxForce (kN)
Example
Locomotive: weight 100t, maxForce
300kN
NumWheels=6.24*100/300=2.08
Increasing NumWheels will result in slipping.